By Hellgate London. Currently unavailable. Hellgate London (Prima Official Game Guide) Oct 30, 2007. By Bart Farkas and Greg Kramer. $6.00 $ 6 00 $19.99. Audible Download Audiobooks: Book Depository Books With Free Delivery Worldwide: Box Office Mojo Find Movie Box Office Data. The current version we are working on will reflect the state of Hellgate: London multiplayer during the TCv4 patch (Abyss, Stonehenge, etc). However we may be able to retrofit content from Global/Tokyo at some point in the future. Browse Hellgate Revival / London 2038 mod for Hellgate London files to download full releases, installer, sdk, patches, mods, demos, and media. Hello guest register or sign in. This patch is far from complete, but is a milestone release in the Revival 1.5 beta branch. A new massive amount of content has been added, including. Hellgate: London is a first-person role-playing game set in postapocalyptic London. Hellgate's Seattle studio alums and ex-Mythos devs Travis Baldree and Max Schaefer found new shop focused on. Hellgate: London - game update v.1.2 single-player - Download. Game update (patch) to Hellgate: London, a(n) rpg game, v.1.2 single-player, added on Friday, April 25, 2008. File type Game update. File size 185.6 MB. Last update Friday, April 25, 2008. Downloads 7340. Downloads (7 days) 50.
- Hellgate London Patch Download
- Hellgate London Patch 1.5
- Hellgate London Patch Download 1.3
- Hellgate London Patch 1.2
version: v.1.2 single-player
General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.
The timer and quest requirement have been removed from the mini-game.
Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
Fixed a crash bug associated with exiting out of the Character Creation menu.
Players now only need to make a Normal Mode character to be able to make an Elite Mode character.
Fixed a bug which caused audio and sound effects to sometimes stop playing.
Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
Players must now wait 5 seconds before they can re-enter a Hellrift.
Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
Fixed a bug which caused the /played command to display the incorrect amount of time played.
If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
The Shock effect now deals damage immediately when it’s applied.
Several character and monster animations have been improved.
Fixed known Blueprint exploits.
Fixed a bug which sometimes caused files to require unnecessary patching.
Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.
Memory Usage
Memory manager rewritten for better performance and stability.
Fixed a UI-related memory leak.
Fixed a clothing and armor texture-related memory issue.
User Interface/Controls
Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
Added an auto-transparency feature to the chat window.
Players can skip all logo splash-screens with a single click.
The Mini Map is now set to the top right of the screen with character state icons appearing below.
The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
Some UI panels have been improved.
Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
Shift-activation should now work for skills granted by items.
The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.
Graphics
Templar melee animations have been tweaked for smoother combat flow.
Fixed an issue where backgrounds would flicker or disappear.
Graphics (DX10 Only)
Various distortion effects have been fixed.
Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
Translucent models now render properly against the background.
Particles and translucent models are no longer out of focus with the depth-of-field effect.
Depth-of-field blur amount has been reduced and is now more subtle.
Fixed a resource/memory leak that showed as either Page File or Commit Size growth.
Nightmare Difficulty
The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels and the overall level progression has been adjusted.
Quests
Fixed a bug with the Cannon Street Rails quest.
Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn’t spawn as expected.
Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
Any leftover blueprint items from the “Threshold” quest will now be removed.
Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.
Items
Improved the drop rate of analyzers and various recipes.
New blueprints have been added for Focus Items and Boots.
Focus Items and Boots can now be made by crafters.
Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three 'Add Property' buttons to reroll the item attributes.
All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
The Stun Defense granted by the Gyro Stabilizer has been increased.
Health and Power injectors now show up in high level stations.
Fire Extinguishers now give the appropriate Ignite Defense.
Armors with the “minion damage bonus” affix now work for the Engineer.
Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
Id Pulsar weapons should now ignore friendly targets.
World Movement
Players can now use the /stuck command when in Ghost form.
Fixed rare instances where certain areas were impassible.
Monsters
Monsters with the Infested ability have had their damage reduced.
The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste. This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
Fixed some cases where monsters would get stuck in the ground.
Wurm no longer spawns maggots when it dies.
Maggots summoned by Wurm will now automatically die upon Wurm’s death.
Fixed a bug which allowed the Wurm encounter to be exploited.
The Lightning now looks like a giant robot as intended.
Crafting
The limit on number of times an item can be upgraded has been raised to 10.
Upgrading an item takes 50% less resources.
A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.
Fixes
Fixed a bug where characters would not save when they killed 65,534 monsters in one session.
Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.
Fixed a rare bug where Templar could equip both the Cleanser and a shield.
Fixed a bug with mods on weapons not being properly equipped when loading a character.
Fixed rare cases where the PRD became unusable.
Fixed a bug where numerous pets would show up in Stations.
Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.
Skills
PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.
Fixed skills being added to and/or removed from Shift activation when swapping weapons.
Increased the amount of Shields granted by skills that provide Shields.
Templar
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
Investing a skill point into an Aura skill will no longer automatically cause it to activate.
Aura of Power
The power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.
Blademaster
Path of Righteousness
Path of Righteousness now applies damage from offhand melee weapons.
Call of the Chosen
The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster's level.
The range of Call Of The Chosen has been increased.
Crosscutter
Crosscutter now requires a target in order to use the skill.
Whirlwind
Fixed a bug which caused Whirlwind to immediately cancel itself.
Guardian
Prayer of Retribution can now be used while poisoned.
Prayer of Healing can no longer be used while poisoned.
Aura of Thorns
Aura of Thorns should now properly increase Thorns damage from items.
Aura of Thorns has been rebalanced to fit the standard Aura progression model.
Aura of Renewal
The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.
Aura of Defense
The armor bonus granted by Aura of Defense has been decreased.
Aura of Salvation
The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
Grand Aura
This skill now provides an equal percentage increase to the Guardian's Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.
Challenge
The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
Denounce
The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
Cabalist
The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.
Brom's Curse
This spell now heals a fixed amount based on the attacker's level instead of being based on a percentage of the attacker's health.
The rank progression of this spell has been adjusted. Brom's Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank.
This spell may now be cast while moving.
The range of Brom's Curse has been increased to 20 meters.
Fixed description for Brom’s Curse to match the actual health gained.
Afterlife
The power cost of this spell has been reduced.
Elemental Drain
The power cost of this spell has been greatly reduced.
The casting time has been reduced by 1 second.
Word of Fear
The Fear Attack Strength of this spell now properly scales with the caster's level.
The base Fear Attack Strength of this spell has been increased by 25%.
The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank.
Evokers
Fixed a bug that caused Drain Power to charge an upfront power cost.
Tempest’s targeting range has been increased and properly loses targets that move out of range.
Fixed a bug which prevented Boneshards from having any effect on every other cast.
Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.
Spectral Curse
Spectral Curse now also reduces targets' movement speed by 10%.
The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank.
This spell may now be cast while moving.
The power cost of has been reduced substantially, and the range has been increased to 20 meters.
The explosion damage caused by Spectral Curse has been increased.
Drain Power
The damage of this spell has been increased significantly.
Increasing ranks of Drain Power now work properly at all power ranges.
Drain Life
The damage of this spell has been doubled.
Arcane Shield
The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
Arcane Shield is unaffected by the Evoker's movement.
This spell now lasts for 10 seconds with a 25 second recast time.
Concentrate Damage
The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage's new damage bonus progression surpasses its previous curve damage bonus progression at rank 4.
Summon Ember
The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
The Ember's Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
Firestorm
The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
The Ignite Attack Strength of this spell has been reduced.
The range of this spell has been increased to 10 meters.
Flameshards
The Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account.
Increased ranks in Flameshards now increases each shard's Ignite Attack Strength by 25%.
The spells now has a cool-down time of 2 seconds.
This spell's power cost has been decreased.
The base Ignite Attack Strength of this spell has been increased by 25%.
The range of this spell has been increased to 25 meters.
The explosion delay of Flameshards has been decreased to 1 second.
Hellfire
This spell's casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
This spell now has a cool-down time of 2 seconds.
The damage and Ignite Attack Strength of this spell have been increased substantially.
The range of Hellfire has been decreased to 25 meters.
The targeting of this spell has been fixed.
Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.
Spectral Bolt
The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
The cooldown of Spectral Bolt has been decreased to 1 second.
The base Phase Attack Strength of this spell has been increased by 25%.
Spectral Lash
The damage of this spell has been increased by 35%.
Spectral Lash Mastery
The damage of the explosion caused by this spell has been doubled.
The rank bonus of this spell is now applied to the explosion effect properly.
Lightning Field
The damage of the Lightning Field has been increased substantially.
The power cost of this skill has been decreased.
This spell now has a cool-down time of 2 seconds.
The splash damage of the initial effect has been increased by an additional 17%.
The skill description has been corrected to match the actual increase in radius per rank.
Tempest
The casting time, power cost, and cool-down of Tempest have been decreased.
The base damage of Tempest has been decreased.
The strike frequency bonus per rank of Tempest has been decreased to 10% per rank.
Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
The rank bonus of this spell now properly increases the frequency of lightning strikes.
Arc Legion
The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%.
The range of this spell has been fixed at 18 meters.
The damage of this spell has been increased.
Demonspine
The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
The power cost of this spell has been decreased.
The damage of this skill has been increased.
The base Stun Attack Strength of Demonspine has been increased by 20%.
Boneshards
The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
The damage of this spell has been increased by 60%.
The cooldown of this skill has been decreased to 6 seconds.
The base Stun Attack Strength of Boneshards has been increased by 25%.
The power cost of this skill has been increased.
Skullsplitter
The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
Skullsplitter now explodes into a significantly more predictable nova pattern.
The power cost and cool-down of this spell have been slightly decreased.
Venomous Spirit
The damage of this spell has been increased and the power cost has been decreased.
The Fear Attack Strength of this spell now scales properly with the caster's level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
The travel speed of the Venomous Spirit has been increased significantly.
Venom Armor
Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target.
The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10.
Swarm
The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
The cool-down of this spell is now fixed at 6 seconds.
The power cost of this spell has been decreased significantly.
Summoners
Fixed a bug which sometimes caused the Warper minion icon to not display.
Hellgate London Patch Download
Master of the Flame skill effects now display properly in the skill description tooltip.
Hand of Nostrum
Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.
Hunters
Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.
Phase Grenade
Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields).
Tactical Stance
Now also gives a base Firing Accuracy bonus of 50.
Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.
Escape
Escape now provides 1 second of invulnerability when it is activated.
Escape should now prevent enemy players in PVP from seeing the user.
The cool-down for this skill now starts when the skill is used, not when it is cleared.
The cool-down for this skill has been increased to 30 seconds.
The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
The rank cap on this skill has been increased from 5 to 7.
Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.
Precision Strikes
Precision Strikes now have direct synergies with all other Precision Strikes.
Precision Strikes no longer have skill prerequisites
Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.
Napalm Strike
Increased base Damage by roughly 300%.
Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
Decreased base radius by 50%.
Smackdown
Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
Increased base damage by roughly 300%.
Decreased base radius by 50%.
Shock and Awe
Decreased base Damage by roughly 25%.
Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
Decreased base radius by 75%.
Engineers
Engineer Drone behavior improved.
Fixed a bug that allowed Repair Drone to be used at no cost.
Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
Drones now receive correct health bonuses with skill level after they are re-summoned.
Engineer Drones now come with a base armor rating.
Engineer Drones now properly receive Armor bonuses from Armor affixes.
Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels.
Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
Summoned pets should no longer fail to spawn when summoned.
Beacon
Decreased the base effect to 15% from 25%.
Marksmen
Rebounder Rounds (formerly Ricochet)
“The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
There is no power cost for using this skill.
This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills.
Ravager Rounds (formerly Reflected Shot)
“The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”
This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
There is no power cost for using this skill.
This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
EXAMPLE: The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.
Concussion Rounds (replaces Homing Shot)
“The Marksman uses modified ammunition designed for maximum impact.”
This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
There is no power cost for using this skill.
This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
EXAMPLE: The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills.
Weapon Master (formerly Hollow Points)
Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.
Beacon
Decreased the power cost by 33%.
Increased the per-rank bonus to 7% from 5%.
Decreased the base effect to 21% from 45%.
Duration is now fixed at 6 seconds.
Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
The Multi Beacon and Beacon effects no longer stack.
Elemental Beacon
Now also decreases the target’s Elemental Attack Strengths.
Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.
Multi Beacon
Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
Increased the cooldown to 12 seconds from 2 seconds.
Duration is now fixed at 6 seconds.
The Multi Beacon and Beacon effects no longer stack.
Sniper
Is now available at level 5.
No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
Damage bonus has been decreased from 200% to 150%.
Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.
Master Sniper
Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.
Rapid Fire
Now clears Multishot when used.
Multishot
This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.
Overshield
Overshield now gives the correct amount of shields.
Increased the Shields bonus per additional rank from 33% to 100%.
Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.
Escape Artist
The Movement Speed bonus has been increased to 25% per rank.
The rank cap on this skill has been increased from 5 to 7.
Grenades
Grenades now have direct synergies with all other Grenades.
Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
Increased the cool-down of all Grenade skills from 5 to 6 seconds.
Explosive Grenade
Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
Decreased base Damage by 23%.
Decreased base Ignite Attack Strength by 33%.
Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.
Phase Grenade
Increased base Damage by 6%.
Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.
Toxic Grenade
Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
Decreased base Poison Attack Strength by 50%.
Hellgate London Patch 1.5
Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.
Flashcrasher Grenade
Increased base Damage by 12%.
Decreased base Stun Attack Strength by 50%.
Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Hellgate: London - v.1.2 single-player | patch | 185.6 MB | 4/25/2008 | 8.1K | 29 |
Hellgate: London | demo | 1493.5 MB | 10/18/2007 | 3.4K | 11 |
Hellgate: London | |
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Developer(s) | Flagship Studios[a] |
Publisher(s) | Namco Bandai Games Electronic Arts |
Producer(s) | Bill Roper Kenneth Williams |
Designer(s) | Erich Schaefer David Brevik |
Programmer(s) | Tyler Thompson Peter Hu David Brevik |
Artist(s) | Phil Shenk David Glenn |
Writer(s) | Ivan Sulic |
Composer(s) | Sonic Mayhem Cris Velasco |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Action role-playing game |
Mode(s) | Single-player, multiplayer |
Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series.
Hellgate London Patch Download 1.3
Set in a post-apocalypticLondon in the year 2038, Hellgate: London is a fast-paced action role-playing hack and slash game. It includes random elements from roguelikes such as weapon and armour attributes, item drops, mob spawns and level composition. The game featured both single-player and online multiplayer support when it was released although North American and European (US/EU) online support has since shutdown. The single-player version features a five act story quest line when completed, the player is eligible to restart the story line again in a new high difficulty and create new characters in an elite mode.
In 2008, Flagship Studios filed bankruptcy and all intellectual property was seized as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing US/EU server support in the fall of Flagship Studios until January 31, 2009, when the US/EU multiplayer game servers and websites were taken offline. HanbitSoft has since acquired properties to the game and has redeveloped it as a free-to-playHellgate London: Resurrection in South Korea, featuring Seoul based maps. In 2014, Hellgate Global was announced to add Tokyo to the game for a possible release outside South Korea.
- 2History
- 4Other media
Gameplay[edit]
Hellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps, monsters, and loot to allow for replayability.[4] The game can be played in either third person perspective or first person perspective.
Hellgate: London can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes and other content.[5] The game consists of six acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25–40 hours of single-player gameplay.
Hellgate: London was initially designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-for-all PvP mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. The game does not feature LAN support.
The game world of Hellgate: London is a set of demon-infested dungeons and city streets, featuring safe zones such as disused London Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated; levels are fully 3D, rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses and items. The game features historical London areas and buildings, such as St Paul's Cathedral and Big Ben.
The Hellgate: London setting has six classes to choose from. These are paired up into three main archetypes, referred to as Factions in game. Players need to choose one of these classes for their role playing character before they can start playing the game. The factions are split as follows;
- Templars, the fighter faction, are of an order of divine warriors who wish to preserve humanity and smite the Great Dark that has fallen upon the world. Their two classes are Guardians and Blademasters.
- Cabalists, the mage faction, are seekers of knowledge who want to control the fate of mankind by studying the Great Dark and using their powers. Their classes are Summoners and Evokers.
- Hunters, the ranged faction, are highly trained ex-military operatives who have been through almost every warlike scenario imaginable. Marksmen and Engineers are their classes.
Melee classes are set to a third-person view and cannot select first-person perspective, whereas ranged classes default to a first-person view but can switch to third-person if so desired. Precision aiming is not required to use most weapons; which track their targets, 'lock-on', or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction.
Players may choose the character's name, and various visual physical attributes. Depending on whether playing singleplayer or multiplayer, several different difficulty settings will be available when creating new characters. A character is permanently locked to the chosen mode. Normal mode is the default difficulty setting. Elite mode is designed to be harder than normal difficulty with several adjustments to game mechanics. Enemies are stronger, deal more damage and rare/legendary mobs are more likely to spawn. Augments are also more expensive and merchants pay less for goods. Hardcore mode is played in either Normal or Elite difficulty with the added attribute a character permanently dies and turns into a ghost when all health is lost.
Hellgate: London uses a heavily randomized item system of at least a hundred base weapon types and many armor types, with a pool of random special properties and bonuses (magical affixes) applied to them to achieve re-playability and promote item collection. Furthermore, unwanted weapons and armour can be freely disassembled to save space in one's inventory, often yielding standard or rare crafting materials that can be exchanged for special crafted weapons at an NPC vendor, or used to upgrade existing weapons or armour. Items may have slots that a player can insert 'mods' in to enhance their power.
The single-player version of Hellgate: London hosts the five-act story quest line. Elite characters can be created once a character has completed the story quest line once. The story line can be repeated in Nightmare difficulty starting with mobs starting at level 30. A character's experience is capped at 50 levels while enemies in Nightmare difficulty can reach level 62
History[edit]
Original release[edit]
Promotion at Taipei Game Show 2008
The developer Flagship Studios had proposed regular additions to Hellgate: London throughout the life of the game.[6] In March 2008, it was announced that Comerica Bank would provide game funding assistance, using Hellgate: London as collateral, for Flagship Studios so that they would not 'rely upon a publisher's investment' to support ongoing development of their games.[7] 'The Stonehenge Chronicles' update was scheduled for release on January 21, 2008 but was postponed until January 22, 2008 due to bugs. The last content patch developed by Flagship Studios was the 'Abyss Chronicles'. The original servers were shut down on February 1, 2009.[8]
The company Ping0 managed the American (US) and European (EU) regional servers for Hellgate: London while Infocomm Asian Holdings managed the South-East Asia (SEA) regional server along with the game support and user forums for SEA region players. Players who purchased the game in SEA had server crashing issues; the publishing companies involved gave an official response after several requests from the community to do so.[9] Following the shut down of Flagship Studios in August 2008[10] and the loss of the intellectual property rights, it was announced that Hellgate: London game servers would be shut down as of January 31, 2009.[11] As announced at 12:00am February 1, 2009 CST the game server for the North American and European regions became inaccessible and the website for Hellgate: London also went offline.
The following is an account of the US/EU subscription model Flagship Studios had while it was in effect: There were two types of multiplayer accounts: free and subscription accounts. Subscribers had access to ongoing content updates. The US subscription plan cost $9.95 a month and an offer to pay a one-time fee of $149.99 for a lifetime subscription was available for up to 100,000 people who pre-ordered the game and ended on January 31, 2008.[12] The UK subscription is £6.99 and EU subscription is €9.99.[13] Additionally, subscribers would have access to a Hardcore mode, special PvP arenas and a PvP ladder, the ability to bypass server queues, a shared storage space with room for 40 items instead of 20, the ability to create guilds, the ability to achieve officer status in guilds, and 24-hour customer support.[14] Subscribers and non-subscribers were able to interact in all ways in the game. Non-subscribers could join guilds, but not create them.[15] The level cap is set to 50 and up to 24 character slots are available for all players.[16] As of July 2008, all subscriptions were suspended and players could neither subscribe nor unsubscribe at that point, although they were no longer billed.[17] Since Flagship Studios went into receivership, the US & EU multiplayer ceased.
Due to problems with the subscription service, the Halloween holiday subscription content was made available to all players, both fee-paying and free-playing.[18] In SEA, two weeks after the game was released, many players complained about a game patch, installed by Infocomm Asia Holdings (IAH), which supposedly would have deleted player's characters since game launch.[19] While the EU and US servers had received recent patches and additional content since launch, support and patching of the SEA server had been delayed. IAHGames, the distributor of Hellgate: London and the company providing the 'Alliance' server for the SEA region, had promised patch 0 on launch day itself.[20] However, Patch 0 was delayed with no official date of implementation. On November 14, a joint statement by the CEOs of IAHGames and Flagship Studios announced that the both Patch 0 and Patch 0.1 will be implemented on November 22 and that they are considering some compensation for the early adopters.[19][21]
Relaunches[edit]
On November 3, 2008, Korean-based software distributor Hanbitsoft[22] announced via its global public relations blog, that it has acquired the Hellgate: London and Mythos properties from Flagship Studios. The post mentions development of an upcoming expansion,[23] using leftover Flagship development efforts. Updates from company state the expansion pack includes new maps featuring Seoul and a product title, The Second Invasion.[24] On November 12, 2009, HanbitSoft announced the re-development of Hellgate: London (authorized by the former Flagship Studio) had been completed.[25] By July 2011, Hellgate: London multiplayer servers were relaunched using a free-to-play model. Hanbitsoft's redesigned game is live in Korea, while the North American release has been only in beta testing.[26]
In September 2014, Hellgate Global, which was announced to include the expansion Hellgate: Tokyo and the new Hell Mode difficulty level, was listed at Steam Greenlight by HanbitSoft-linked company Redbana Corporation.[27] The project was approved by the Steam Community and Valve Corporation contacted Redbana Corporation for the possibility of hosting the game on Steam.[28] However, in January 2016 the T3Fun/Redbana Hellgate Global service was shut down.
On November 15, 2018, Hellgate: London was released on Steam, developed by T3 Entertainment and published by HanbitSoft.[29]
Reception[edit]
Reception | ||||||||||||||||||||||||||
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Hellgate London Patch 1.2
The game received 'mixed or average' reviews, according to review aggregator Metacritic.[30] The game sold almost one million copies.[39]
Positive aspects of the game commented on by reviewers include its story,[40] and the overall look of the game.[36] Other aspects of the game received mixed reception. For instance, some reviewers called the combat enjoyable, with varied classes,[35] and praised the loot and customisation aspects,[36] while other reviewers described combat as underdeveloped[36] and monotonous, with quest repetition and locked progression choices.[33] Similarly, the game's technology received mixed reviews. The multiplayer component was both praised[37] and criticised,[35] with some bugs, slowdowns and crashes mentioned.[35]
Other media[edit]
Comic[edit]
A comic book adaptation of Hellgate: London was written by Ian Edginton, illustrated by Steve Pugh, and published by Dark Horse Comics. All four issues were collected into a trade paperback published in June 2007 (ISBN1-59307-681-9).[41] The collected comic was also included in the Collector's Edition of the game. The plot focuses on a Templar, Cabalist and Hunter teaming together to rescue a book they believe will give them an advantage over the demons.
Novels[edit]
There is also a trilogy of novels based on Hellgate: London written by Mel Odom. The first novel, titled Exodus was released on June 26, 2007; the second novel, Goetia, was released on February 26, 2008; the third novel, Covenant was released on August 26, 2008. Exodus is set 18 years before events of the game, Goetia takes place 14 years before the events of the game, and Covenant takes place 13 years before the events of the game. The novels primarily follow the stories of three characters and their interactions with each other, as well as their individual struggles against the demons. Each character is from a different class from the game. The novels also feature references to and cameos by various characters from the game.
Hellgate VR[edit]
Hellgate VR is being developed by Skonec Entertainment.[42]
Notes[edit]
- ^Massive Black, Liquid Development and Shanghai ArtCoding are working on the game after its original release, developing local free-to-play versions.
References[edit]
- ^ ab'EA and Namco Bandai Games Announce November 2nd Release Date for Hellgate: London' (Press release). MCV. 2007-08-06. Retrieved 2007-10-17.
- ^ ab'South East Asia release date confirmed'. 2007-08-23. Archived from the original on 2007-11-07. Retrieved 2007-11-14.
- ^'Archived copy' [리뷰] 헬게이트 : 런던 , 그래픽 카드 챠트 (오픈베타) (Press release) (in Korean). Play Forum. 2008-02-21. Archived from the original on 2008-10-10. Retrieved 2008-08-08.CS1 maint: Archived copy as title (link)
- ^Schiesel, Seth (2007-10-27). 'A Game Seeks Success Through Random Rewards'. The New York Times. Retrieved 2007-11-14.
- ^[1]Archived December 28, 2007, at the Wayback Machine
- ^Remo, Chris (2007-10-29). 'Flagship's Roper on Hellgate: London's Future'. Shacknews. Archived from the original on 2012-09-10. Retrieved 2007-10-30.
- ^'Hellgate: London Gets Financial Aid'. Voodoo Extreme. 2008-03-26. Retrieved 2008-03-31.
- ^[2]Archived November 14, 2007, at the Wayback Machine
- ^'Asian Hellgate: London Servers To Get Wiped'. Web.archive.org. Archived from the original on February 10, 2010. Retrieved 2015-08-18.
- ^Green, Jeff (2008-08-18). 'Bill Roper spoke out at last'. 1UP.com. Archived from the original on 2012-07-17. Retrieved 2008-10-26.
- ^GameSpy Staff (2008-10-24). 'Namco to Close Hellgate: London (PC)'. GameSpy. Retrieved 2008-10-26.
- ^[3]Archived December 25, 2008, at the Wayback Machine
- ^Bishop, Stuart (2007-08-27). 'GC: £6.99 a month for Hellgate online'. Computer and Video Games. Retrieved 2008-01-26.
- ^[4]Archived September 20, 2008, at the Wayback Machine
- ^Remo, Chris (2007-05-08). 'Hellgate: London Subscription Details Released'. Shacknews. Retrieved 2007-05-27.
- ^[5]Archived January 29, 2008, at the Wayback Machine
- ^Sol Invictus (2008-07-15). 'Flagship Studios Still in Operations'. Archived from the original on 2008-07-17. Retrieved 2008-07-17.
- ^[6]Archived November 20, 2008, at the Wayback Machine
- ^ abLee, Oo Gin (2007-11-15). 'It's hell for gamers with Hellgate bug fix'. digital.asiaone.com. Retrieved 2007-11-22.
- ^[7]Archived September 26, 2009, at the Wayback Machine
- ^[8][dead link]
- ^'Hanbitsoft, Inc'. Retrieved 2008-11-06.
- ^Eric Caoili (2008-11-03). 'HanbitSoft Planning Hellgate Relaunch'. www.gamasutra.com. Retrieved 2008-11-06.
- ^'안내 헬게이트: 런던 두번째 침공'. Retrieved 2009-01-01.
- ^'Hellgate: Resurrection and Hellgate: Tokyo Announced'. 2009-11-13. Retrieved 2009-11-21.
- ^'Hellgate'. Hellgate.t3fun.com. Archived from the original on 2015-08-20. Retrieved 2015-08-18.
- ^Yin, Wesley (2014-08-19). 'Hellgate is back - as a Steam Greenlight pitch •'. Eurogamer.net. Retrieved 2015-08-18.
- ^'Steam Greenlight :: Hellgate'. Steamcommunity.com. Retrieved 2015-08-18.
- ^'HELLGATE: London'. Retrieved 2018-11-15.
- ^ ab'Hellgate: London (pc: 2007): Reviews'. Metacritic. Retrieved 2008-07-03.
- ^Chick, Tom (2007-11-14). 'Hellgate: London (PC)'. 1UP.com. Retrieved 2008-08-03.[permanent dead link]
- ^Fahey, Rob (2007-11-02). 'Hellgate: London Review'. Eurogamer. Retrieved 2008-01-26.
- ^ abLewis, Cameron (2007-05-11). 'Review: Hellgate: London for PC'. GamePro. Archived from the original on 2007-11-07. Retrieved 2008-07-03.
- ^Gerstmann, Jeff (2007-11-09). 'Hellgate: London for PC Review'. GameSpot. Retrieved 2008-01-26.
- ^ abcdRausch, Allen (2007-11-02). 'Hellgate: London (PC)'. GameSpy. Retrieved 2008-01-26.
- ^ abcdButts, Steve (2007-11-05). 'Hellgate: London Review'. IGN. Retrieved 2008-01-26.
- ^ abMartin, Joe (2007-11-02). 'Hellgate: London'. Bit-tech. Archived from the original on 2007-11-03. Retrieved 2008-01-26.
- ^Wong, Steven (2007-11-02). 'Hellgate: London Review (PC)'. GameDaily. Retrieved 2008-01-26.
- ^'The Making Of: Hellgate London'. Edge. Future plc. July 13, 2013. Archived from the original on July 16, 2013. Retrieved August 7, 2013.
- ^'Hellgate: London Review'. NZGamer.com. Archived from the original on 2008-04-30. Retrieved 2008-07-03.
- ^'Hellgate: London TPB'. Retrieved 2007-05-10.
- ^Romano, Sal, 05.10.16, 'HanbitSoft is rezzing Hellgate for VR http://massivelyop.com/2015/08/11/hanbitsoft-is-rezzing-hellgate-for-vr/ Massively Overpowered. Accessed 21 August 2017.
External links[edit]
- (in Korean)Hellgate: London at Hanbiton
- Hellgate: London at MobyGames
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